The truth of the matter is, for quite a while now 3ds has reigned as king of the gaming industry. Obviously there are many advantages to using Maya or 3ds and each has its advantages and disadvantages. Heck, theres some pretty cool stuff thats been made in Lightwave and even Carrera (but not in the game industry that I know of). You can do great things with either application. I don't know how to fix these, sorry.Really, the person behind the app is what should make the difference. Since the mod is primitive, there are some things that might give away the not very Force-based nature of the sabers, namely, when you use certain Force powers, you might see outlines of the invisible character, and there's a shadow, but we'll just pretend it's the hilt's shadow. Orange - Adjudicator - Cyan (because there's no orange font in JKA)ġ) I also wanted to add rgb colors, but since I'm not sure if everyone has rgb sabers (of any kind) installed, and since I don't know how to assign rbg colors to bots' and npcs'sabers, that's all you get for now.Ģ) I gave the sabers more appropriate sounds, so now they sound more-or-less Force-wielded-saber-y.ģ) Chose Praetor for red for no reason Defender for blue because Jedi Guardians Yellow for Sentinels (obviously) Green for Consul because Jedi Consular (obviously) Purple for Retaliator because retaliation - vengeance - is a Sith's game, and purple sabers are common with Sith Force-masters, who are also scheemers Orange for Adjudicator as tribute to Jedi2, because the guy doesn't get lot of love.īugs and stuff that might break immersion: They should not be using any weapons, but it's still funny when they do. They also have limited force powers, namely Force Speed (1), and Force Jump (3). They're all named 'Floating Lightsaber', but each has its name in a different color. The mod comes with an invisible skin (so you can troll your friends by pretending to be invisible) and six bots - each a different lightsaber hilt with more-or-less appropriate blade colors. ![]() The sabers are a standalone entity, so they won't replace any of the vanilla characters. Inspired by floating sabers for singleplayer.īasically, my mod is a standard character model, made invisible by turning off their textures. The R7-series was designed specifically for use with the Rebel Alliance/New Republic E-wing escort starfighter.Įxtract or copy the pk3 files of your choice to you Base folder (usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\). The R7-series astromech droid was created by Industrial Automaton during the Galactic Civil War. This brings NPC and Vehicle versions of the R7 series astromech droid to Jedi Academy. (This mod also includes unaltered R5 units from the original pack) R2Q2s - Updated version of imperial Q2 with scope (R2Q2s_vehicle) R2Q2 - Updated version of imperial Q2 (R2Q2_vehicle) ![]() R2S2s - Silver and Black with scope (R2S2s_vehicle) R2KTs - Silver and Pink with scope (R2KTs_vehicle) ![]() R2D2s - Silver and Blue with Scope (r2d2s_vehicle) Other textures/reskins created by Zander_Nao Most of the Body/Leg textures are from the NPC Droid Pack by Helena Revan and used with permission granted in original readme. ![]() This is an updated/expanded version of the NPC Droid Pack by Helena Revan. Project commissioned and organized by Zander_Nao
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